The Faction Problem in Warhammer III

Total War: Warhammer III features one of the most diverse faction rosters in strategy gaming history. With Immortal Empires combining all three games' content, players have access to dozens of factions — each with unique units, campaign mechanics, and strategic identities. For new players (and returning ones exploring unfamiliar factions), this variety can be paralyzing. This guide cuts through the complexity by matching faction playstyles to player preferences.

For Beginners: Start Here

If you're new to the series, you want a faction with straightforward mechanics and reliable units that don't require mastering complex special systems. These factions are the best entry points:

  • Empire (Chaos Realm or Immortal Empires): Balanced infantry, cavalry, artillery, and magic. The Empire is essentially the tutorial faction — it teaches you how Total War works without punishing you for misunderstanding special mechanics.
  • Dwarfs: Slow but incredibly durable infantry with excellent ranged units and powerful artillery. Forgiving for beginners because their units are hard to kill. Limited cavalry forces you to learn defensive positioning.
  • Ogre Kingdoms (Greasus Goldtooth): Brutally simple — big creatures that hit hard. The campaign is less complex than most, and battles are more forgiving because your units are naturally tough.

For Aggressive Players: Offense First

If you prefer rushing enemies, maintaining momentum, and winning campaigns through relentless offense:

  • Warriors of Chaos: Elite infantry with overwhelming combat stats. Limited ranged options, but in melee they excel. The campaign rewards taking territory quickly.
  • Beastmen: Ambush mechanics, lightning raids, and horde gameplay. The Beastmen don't settle — they raze and move. Perfect for players who love constant aggression.
  • Greenskins: A "WAAAGH!" mechanic that rewards constant war. The longer you fight, the stronger your momentum becomes. Greenskins punish pacifist players and reward those who never stop attacking.

For Defensive and Turtle Players

Some players prefer building up a strong base, holding ground, and winning through attrition and superior fortification:

  • Dwarfs: Again. Their entire identity is the impenetrable defensive line. Grudges add long-term strategic goals that suit patient players.
  • High Elves: Excellent ranged units and magic make holding defensive lines against waves of enemies highly effective. The Intrigue at the Court mechanic suits strategically patient players.
  • Cathay: The Great Bastion provides literal fortification mechanics. Cathay rewards careful border management and defensive escalation.

For Magic and Spellcaster Enthusiasts

If you love spellcasting and want magic to be central to your battles:

  • Tzeentch: The most magic-heavy faction in the game. Nearly every unit has magical properties, and Tzeentch's lords are devastating spellcasters.
  • Lizardmen: Slann Mage-Priests are some of the most powerful casters in the game. The Lizardmen offer a unique blend of elite magic and powerful melee dinosaur units.

Faction Comparison at a Glance

PlaystyleBest Faction(s)Difficulty
Beginner-FriendlyEmpire, DwarfsLow
Aggressive RushWarriors of Chaos, GreenskinsMedium
Defensive TurtleDwarfs, CathayLow–Medium
Magic-FocusedTzeentch, LizardmenMedium–High
Horde / NomadicBeastmen, NorscansHigh

The Right Faction is the One You Enjoy

No faction is objectively "the best." Each is the best at something. If you're torn between two options, lean toward the one with the most appealing aesthetic — you'll be spending dozens of hours with them. The mechanical differences become apparent quickly, and you can always start a new campaign once you've found your footing.